Polygon praised the game for its comedic elements, explaining that "comedy in game design is difficult t’s something of an achievement that developer Matt Dabrowski pulls it off by piling cheap gags so high, so often." Rock Paper Shotgun compared it to "relatively plain-faced immersive sims of the blockbuster sort", praising the "sheer variety of this city’s pandemonium". On its release, Streets of Rogue was met with generally favorable reviews from critics, with an aggregate score of 75/100 for Nintendo Switch, and 82/100 for Xbox One on Metacritic. Due to poor performance that couldn't be resolved through optimizations, Dabrowski migrated the game to the Unity engine in August 2014. Streets of Rogue began development in early 2014 as an early prototype created in Construct 2. In late 2013, Dabrowski played an early alpha of Wasteland 2 and became disillusioned with the complexity of its RPG mechanics the initial concept behind Streets of Rogue was to recreate the "city-based, mission-based, freeform, open-ended gameplay" seen in games like Grand Theft Auto 2 and Fallout, but without unneeded complexity. Lead designer Matt Dabrowski credited the games Fallout, Grand Theft Auto 2, Deus Ex, Messiah, The Binding of Isaac, and Spelunky as being major inspirations for Streets of Rogue. There are 6 main stages in Streets of Rogue, formed, with the exception of the last, by 3 levels each: Slums, Industrial, Park, Downtown, Uptown and Mayor Village. Certain characters will allow the players to trade in Chicken Nuggets earned or provide other services as well. It is populated by Resistance Leaders and other playable characters. The Home Base is the central base of operations of the Resistance, an organisation created to fight against the tyranny of the Mayor of the city. The action is seen from a top-down view, and every level has a different visual theme. After every death, new gadgets and abilities can be bought for the next session with chicken nuggets earned up to that point. In order to progress, the players will need to accomplish specific mission goals through the use of special character traits and items. Streets of Rogue is set in a procedurally generated city consisting of several floors. It was initially launched in early access during 2017, and was fully released on July 12, 2019. The most insanely varied game ever made.Streets of Rogue is a roguelite video game developed by Matt Dabrowski and published by tinyBuild for Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them.4-Player online and local cooperative modes lets you brutalize goons AND loneliness!.Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla - hey, your job is probably in there too!.Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!.Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!.Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!.Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?.A genial bartender who can talk his way past the most intimidating of guards?.A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?.Will you play as a soldier who shoots first and asks questions later?.In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun.
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